Saturday, April 26, 2014

Skill Guide for Mage/Wizard

Hi guys, this is my first post in my new blog about MMOG DivoSaga. Since my character is Wizard, I felt that it is the best thing for me to post here first. After all, it's the class that I have more knowledge since I am playing it daily. Playing the character for over a year give me knowledge and information about how the game works. Therefore, I'll be glad to help novice player by writing some tips and guides for them as well as some latest events and updates in the game.

Skill set up is one of the most important things that should be given focus when playing the game. Below are the recommended skills for DPS wizard and healer. This skill guide is applicable to any level just level up first the basic skills then proceed to the next one. In this guide, I'll based the distribution of skill points to my current level which is 70, therefore, there will be 35 skill points to be distributed.

For DPS (Warlock Mode): Good for MVP, God Revolution and Battlefield

Bolt Level 5 - Inflict 110%+ Magic Attack Damage on single (random) enemy unit.
Flame Level 5 - Inflict 140% Magic Damage on all enemy unit. QTE: Damage + 25%.
MP Generator Level 2 - MP + 2 per damage
Magic Mastery Level 3 - Magic Attack + 15%
Heal Level 3 - Heal target lowest HP party unit, heal rate Magic Attack = 102%+360 HP. QTE: Damage taken -15%, last for 2 rounds.
Healing Aura Level 2 - Heal effect + 8%, Magic Defense + 20%
SS. Thunderstorm Level 3 - Inflict 285%+380 Magic Damage on all enemy unit at front row. QTE: Damage + 25%
Thunder Level 4 - Inflict 295%+215 Magic Damage on random single enemy unit, 50% chance to -100% enemy attack speed, last for 2 rounds. QTE: Magic Damage + 25%
Caster Blessing Level 2 - 8% chance to reduct 20 MP consumption for the next skill.
Curse Level 3 - Inflict 3000 Magic Damage on all enemy unit, damage taken last 12% for 5 rounds. QTE: MP consumption -5.
SS. Tempest Level 2 - Inflict 270%+350 Magic Damage on all enemy unit, 10% chance to bound enemy last for 1 round. QTE: Damage +25%

For Support (Healer): Good for Party Expedition, Guarding Middle Tower during Guild War, Tank Type in God Revolution and Trial Tower.

Bolt Level 5 - Inflict 110%+ Magic Attack Damage on single (random) enemy unit.
MP Generator Level 2 - MP + 2 per damage
Magic Mastery Level 3 - Magic Attack + 15%
Heal Level 3 - Heal target lowest HP party unit, heal rate Magic Attack = 102%+360 HP. QTE: Damage taken -15%, last for 2 rounds.
Healing Aura Level 2 - Heal effect + 8%, Magic Defense + 20%
Regen Level 3 - Add on recovery status in all party units for 5 rounds, each movement recovers 6% HP cap. QTE: last for extra 2 rounds.
Meteor Level 4 - Inflict 142% Magic Damage on all enemy unit, 35% chance to inflict extra 800 damage. QTE: damage +25%. 
Cure Level 3 - remove 3 negative effects to all party unit. QTE: MP consumption-5
Group Heal - heal target to all party unit, heal rate = magic attack 110%+400HP, MP +10. QTE: Heal rate +25%


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